![]() It’s difficult to convey the depth of the generation. The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more. Observe what makes your fortress fall into eventual decline, and learn for next time… until something else inevitably goes wrong. In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. The legendary Dwarf Fortress is now on itch.io, and you must build a fortress and try to survive, despite threats of starvation, dragons, and madness. Prepare for the deepest, most intricate simulation of a world that has ever been created. Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.A lifetime “living” project - created/updated since 2003, with no end in sight.Learn the basics with in-game tutorials.Now with beautiful pixel graphics and music!.Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Not just generated geometry - a whole simulated world.But for graphics and music, a paid version will be available on itch.io! ![]() Rough floors, Dacite*, text, unexplored undergroundĤ9 1 Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txtĥ0 2 Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txtĥ1 3 Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txtĥ2 4 Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txtĥ3 5 Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txtĥ4 6 Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txtĥ5 7 Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txtĥ8 : Wild strawberry*, prickle berry*, fisher berry*, sun berry*, snowstorms, underground shrubs*, command menu textĥ9 Mason's workshop, Kitchen, command menu text ( Movies key)Ħ0 Stairs down, brackets around squad names.Currently being prepared for sale on itch.io!ĭwarf Fortress Classic has been available for free on for years. Siltstone*, Slate*, Brimstone*, Kimberlite*, Bismuthinite*, Realgar*, Stibnite*, Marcasite*, Olivine*, Orthoclase*, Microcline*, Petrified wood*, Brimstone*, Pyrolusite*ģ9 ' Rough floors, unexplored underground, Claystone*, Rhyolite*, Periclase*Ĥ0 ( Foreign object opening tag, tile in bowyer's workshop, waxing moon on travel map, textĤ 1 ) Foreign object closing tag, waning moon on travel map, textĤ2 * Ore*, glowing pits, superior quality tags, key reference, working gear assembly, gem floodgate, Lignite*Ĥ3 + Smooth/constructed floors, injured status, finely-crafted quality tags, text, block/ bar bridge or road, towns on world mapĤ4, Rough floors, Claystone*, unexplored underground, textĤ5 - Scepters, arrows in flight, well-crafted quality tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spotĤ6.Sandstone*, Rock salt*, Basalt*, Gypsum*ģ7 % Prepared meal, unexplored underground, screw pump in action.Stone*, solid workshop tile for several workshops like the magma smelter, river sources in main map, caves in main map, moon on travel mapĠ8 ◘ Solid workshop tile for several other workshops like the magma forge, tanner's shop, catapult cup, fortress keeps on travel map, nest box tool*, nest box building, bookĠ9 ○ Well, vermin colony, millstone, quern, vertical axle, fortress walls on travel map, sun behind clouds on travel map, fortresses on world mapġ5 ☼ Unmined Gem Cluster*, Rough Gems and Raw Glass, unmined bituminous coal*, mined bituminous coal*, currency symbol, masterpiece quality symbol, spider webs, pond turtle*, sun, gear assemblies, fireballs, bandit camps on travel mapġ6 ► Head of Ballista arrow facing east, manta ray*ġ9 ‼ Cages, on- fire symbol, vertical barsĢ0 ¶ Mugs, largest forest retreats, cumulonimbus clouds on travel map, Highwood trees*Ģ4 ↑ Interface text (bridge direction), Pine* trees, Larch* trees, some conifer forests on world mapĢ5 ↓ Hungry/thirsty/drowsy/unhappy indicator, bridge placement raising direction indicatorģ0 ▲ Head of Ballista arrow facing north, ramp up, track ramp upģ1 ▼ Head of Ballista arrow facing south, ramp down, track ramp downģ2 Unexplored underground, spaces in text messages, black background on the title screen and interface menuģ4 " Shrub*, quotation marks, Carpenter's workshop tile, kobold's glowing eyes*ģ5 # floor grates, labyrinths on travel map, text.00 Used for background tiles in the intro CMV and background tiles of interface screensĠ5 ♣ Fungiwood trees*, Spore trees*, Acacia trees*, Mangrove trees*, Maple trees*, quarry bushes*, Alder trees*, Birch trees*Ġ6 ♠ Plump helmets*, Tower-caps*, Black-caps*, Goblin-caps*, Nether-caps*, Oak trees*, quarry bush leaves*, Mahogany trees*, Chestnut trees*, Ash trees* ![]()
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